Question :What is inheritance?
Answer :Inheritance - is the concept of passing the traits of a class to another class.
A class comprises of a collection of types of encapsulated instance variables and types of methods, events, properties, possibly with implementation of those types together with a constructor function that can be used to create objects of the class. A class is a cohesive package that comprises of a particular kind of compile-time metadata. A Class describes the rules by which objects behave; these objects are referred to as "instances" of that class. (Reference)
Classes can inherit from another class. This is accomplished by putting a colon after the class name when declaring the class, and naming the class to inherit from�the base class�after the colon. (Reference)
Sunday, 15 March 2009
What is inheritance
Answer :Inheritance - is the concept of passing the traits of a class to another class.
A class comprises of a collection of types of encapsulated instance variables and types of methods, events, properties, possibly with implementation of those types together with a constructor function that can be used to create objects of the class. A class is a cohesive package that comprises of a particular kind of compile-time metadata. A Class describes the rules by which objects behave; these objects are referred to as "instances" of that class. (Reference)
Classes can inherit from another class. This is accomplished by putting a colon after the class name when declaring the class, and naming the class to inherit from�the base class�after the colon. (Reference)
A class comprises of a collection of types of encapsulated instance variables and types of methods, events, properties, possibly with implementation of those types together with a constructor function that can be used to create objects of the class. A class is a cohesive package that comprises of a particular kind of compile-time metadata. A Class describes the rules by which objects behave; these objects are referred to as "instances" of that class. (Reference)
Classes can inherit from another class. This is accomplished by putting a colon after the class name when declaring the class, and naming the class to inherit from�the base class�after the colon. (Reference)
What is Class
qUESTION :What is Class?
aNSWER :A class is an organized store-house in object-oriented programming that gives coherent functional abilities to a group of related code. It is the definition of an object, made up of software code. Using classes, we may wrap data and behaviour together (Encapsulation). We may define classes in terms of classes (Inheritance). We can also override the behaviour of a class using an alternate behaviour (Polymorphism).
A Base Class is a class that is inherited by another class. In .NET, a class may inherit from only one class.
aNSWER :A class is an organized store-house in object-oriented programming that gives coherent functional abilities to a group of related code. It is the definition of an object, made up of software code. Using classes, we may wrap data and behaviour together (Encapsulation). We may define classes in terms of classes (Inheritance). We can also override the behaviour of a class using an alternate behaviour (Polymorphism).
A Base Class is a class that is inherited by another class. In .NET, a class may inherit from only one class.
What is Class
What is Class?
A class is an organized store-house in object-oriented programming that gives coherent functional abilities to a group of related code. It is the definition of an object, made up of software code. Using classes, we may wrap data and behaviour together (Encapsulation). We may define classes in terms of classes (Inheritance). We can also override the behaviour of a class using an alternate behaviour (Polymorphism).
A Base Class is a class that is inherited by another class. In .NET, a class may inherit from only one class.
A class is an organized store-house in object-oriented programming that gives coherent functional abilities to a group of related code. It is the definition of an object, made up of software code. Using classes, we may wrap data and behaviour together (Encapsulation). We may define classes in terms of classes (Inheritance). We can also override the behaviour of a class using an alternate behaviour (Polymorphism).
A Base Class is a class that is inherited by another class. In .NET, a class may inherit from only one class.
What is Encapsulation
Question :What is Encapsulation?
Answer :Encapsulation - is the ability of an object to hide its data and methods from the rest of the world. It is one of the fundamental principles of OOPs.
Say we create a class, named Calculations. This class may contain a few members in the form of properties, events, fields or methods. Once the class is created, we may instantiate the class by creating an object out of it. The object acts as an instance of this class, the members of the class are not exposed to the outer world directly, rather, they are encapsulated by the class.
Example:
Public class Calculations
{
private void fnMultiply(int x, int y)
{
return x * y;
}
}
...
...
Calculations obj;
int Result;
Result = obj.fnMultiply(5,10);
Answer :Encapsulation - is the ability of an object to hide its data and methods from the rest of the world. It is one of the fundamental principles of OOPs.
Say we create a class, named Calculations. This class may contain a few members in the form of properties, events, fields or methods. Once the class is created, we may instantiate the class by creating an object out of it. The object acts as an instance of this class, the members of the class are not exposed to the outer world directly, rather, they are encapsulated by the class.
Example:
Public class Calculations
{
private void fnMultiply(int x, int y)
{
return x * y;
}
}
...
...
Calculations obj;
int Result;
Result = obj.fnMultiply(5,10);
What is Encapsulation
Question :What is Encapsulation?
Answer :Encapsulation - is the ability of an object to hide its data and methods from the rest of the world. It is one of the fundamental principles of OOPs.
Say we create a class, named Calculations. This class may contain a few members in the form of properties, events, fields or methods. Once the class is created, we may instantiate the class by creating an object out of it. The object acts as an instance of this class, the members of the class are not exposed to the outer world directly, rather, they are encapsulated by the class.
Example:
Public class Calculations
{
private void fnMultiply(int x, int y)
{
return x * y;
}
}
...
...
Calculations obj;
int Result;
Result = obj.fnMultiply(5,10);
Answer :Encapsulation - is the ability of an object to hide its data and methods from the rest of the world. It is one of the fundamental principles of OOPs.
Say we create a class, named Calculations. This class may contain a few members in the form of properties, events, fields or methods. Once the class is created, we may instantiate the class by creating an object out of it. The object acts as an instance of this class, the members of the class are not exposed to the outer world directly, rather, they are encapsulated by the class.
Example:
Public class Calculations
{
private void fnMultiply(int x, int y)
{
return x * y;
}
}
...
...
Calculations obj;
int Result;
Result = obj.fnMultiply(5,10);
Tuesday, 20 January 2009
ASP.NET 3.5 with VS 2008
I found a good presentation on new features in Asp.NET 3.5 with VS 2008 and journey from Asp, Asp.NET 1.1 to Asp.NET 3.5 with Visual studio 2008. Visual studio 2008 completely replaces VS 2005. It provides new features like JavaScript intellisense, JavaScript debugging and new CSS editor, and also Unit test automation tools.NET 3.5 built on top of 2.0 and 3.0. In it, Membership, Role, and
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